Gaming Goodness, Out and About

My 10 Favorite Games @ PAX West 2019

After 4 busy days, PAX West 2019 has drawn to a close and after a full weekend of picking up controllers, demoing builds, chatting with passionate developers and actively avoiding the PAX pox: I’m ready to round up my favorite video game finds from the weekend.

Here are 10 different projects that stood out to me on the show floor, ranging from dog-themed dating simulators to creative takes on dungeon-crawling adventures.

Project Witchstone (Spearhead Games)

Isometric RPGs have been having a renaissance over the past few years, and while many strive to capture the best parts of tabletop gaming, they sometimes fall short in terms of achieving the player freedom found in tabletop games. That’s the gap that Project Witchstone is trying to bridge, with their robust AI “game master” approach to NPCs, skill checks and investment in player agency. With no overarching questline to embark on, players are free to integrate themselves into factions, frame the local blacksmith for murder or forge onward of their own volition.

Continue reading “My 10 Favorite Games @ PAX West 2019”

Gaming Goodness, General Geekery, Waypoint Washington

Visiting the Indie Game Revolution @ MoPOP Seattle

Games made by small teams of dedicated creators and born of non-traditional production ventures have won hearts and minds all over the place in the gaming community, but it’s safe to say that not everyone that passes time with play is aware of the second thriving ecosystem growing alongside the wonderful AAA games currently at the forefront of popular culture.

20190810_135858
(via Alicia Alexandra)

As someone who works in the industry, I know first hand the blood, sweat, and tears that go into bringing such a personal thing to life. As someone who works directly with independent studios, I know how much more blood, sweat, and tears can be spilled when you’re doing it all indie-style.

That’s why I was so excited to check out the Indie Game Revolution exhibit at Seattle’s Museum of Pop Culture. An exhibit dedicated to the beautiful gems that are independent games, the players that appreciate them and the talented folks that make them.

Continue reading “Visiting the Indie Game Revolution @ MoPOP Seattle”

Gaming Goodness, Raves and Reviews

Chicken Coops for the Soul – Review of Farm Together

I love farming simulators so it’s no surprise that Farm Together immediately caught my eye with its adorable graphics and multiplayer prospects. And it turns out, this isn’t developer Milkstone‘s first foray into the fields of farm simulators. They’re the developers behind the fan-favorite 360 game, Avatar Farm, and their experience with the farming genre put them in the perfect position to bring engaging, fun farm gameplay to the current console generation.

farm together
(via Alicia Alexandra)

Customization is king in Farm Together. Working to level up your character will unlock new outfits, hats, backpacks, pets, and even tractors, while leveling up your farm unlocks new crops, animals, flowers, buildings, decorations, and more to give you a wide assortment of ways to keep diversifying your yields and bring a personal touch to your farm.

Continue reading “Chicken Coops for the Soul – Review of Farm Together”

Gaming Goodness, Raves and Reviews

How I Learned to Stop Worrying and Love the Leviathan – Review of Subnautica

For as long as I can remember, water levels in video games have made me feel uncomfortable. While I’m not scared of water, I do find myself… cautious of what lurks in the deep, dark depths just outside of my character’s vision.

Given my fear of the watery unknown, it’s surprising that I’d ever willingly find myself playing a game like Subnautica, a game all about exploring and surviving in a water-covered planet with a seemingly endless depth filled with strange creatures (both big and small, hostile and friendly).

Subnautica
(via Alicia Alexandra)

But, after playing through the game’s 3-hour trial on Xbox, I knew I’d be back for more once it had exited Game Preview. Somehow, Unknown Worlds has managed to leverage my curiosity and make me face my fears through a series of smart gameplay decisions, eye-catching biomes, and intriguing story.

Continue reading “How I Learned to Stop Worrying and Love the Leviathan – Review of Subnautica”

Gaming Goodness

Fallout 76 and Bethesda’s Approach to S.P.E.C.I.A.L. Storytelling

I have to admit that even I hesitated briefly when Bethesda announced that Fallout 76 would have no human NPCs. After all, the eclectic array of survivors (along with their equally eclectic stories, ambitions, and machinations) has always been part of the charm of the Fallout series. The more I thought about it though, the more the decision makes sense in ways other than just the post-apocalyptic timeline.

After all, Bethesda has been conveying stories through their extensive world design and eye for detail in each of their titles for years now.

Fallout 76
(via Alicia Alexandra)

In Fallout’s case: whether it’s a carefully placed skeleton clutching a dusty teddy bear in the dark of an abandoned bunker or hastily painted warnings scrawled across a boarded door, there is an entire world telling players more about their surroundings than any digestible, scripted dialogue with an NPC could.

Continue reading “Fallout 76 and Bethesda’s Approach to S.P.E.C.I.A.L. Storytelling”