Gaming Goodness

A Digital Decade: Top 10 Games of the Past 10 Years

2010 didn’t seem that far away until I started looking at how many games have been released since then. Hundreds of games from teams across the world, spanning a myriad of platforms and genres. Some of which I devoured, others I merely scratched the surface of and many that had never even made it on my radar.

While I haven’t even put a dent in all the games that have come out since 2010, narrowing down 10 years of games to one favorite game per year still wasn’t an easy task (especially when there are so many left unplayed in my backlog), but here are my picks and their runner-ups.

Fallout: New Vegas (2010)

Runner-ups of 2010: Alan Wake, Fable III and Halo: Reach.

Continue reading “A Digital Decade: Top 10 Games of the Past 10 Years”

Gaming Goodness

Fallout 76 and Bethesda’s Approach to S.P.E.C.I.A.L. Storytelling

I have to admit that even I hesitated briefly when Bethesda announced that Fallout 76 would have no human NPCs. After all, the eclectic array of survivors (along with their equally eclectic stories, ambitions, and machinations) has always been part of the charm of the Fallout series. The more I thought about it though, the more the decision makes sense in ways other than just the post-apocalyptic timeline.

After all, Bethesda has been conveying stories through their extensive world design and eye for detail in each of their titles for years now.

Fallout 76
(via Alicia Alexandra)

In Fallout’s case: whether it’s a carefully placed skeleton clutching a dusty teddy bear in the dark of an abandoned bunker or hastily painted warnings scrawled across a boarded door, there is an entire world telling players more about their surroundings than any digestible, scripted dialogue with an NPC could.

Continue reading “Fallout 76 and Bethesda’s Approach to S.P.E.C.I.A.L. Storytelling”